For prosperity's sake: This article is almost two decades old and no longer reflects . . . anything. We apologize!
An article by Captain Mystery, posted on March 07. 2003.
"Star Wars is just a giant money making farce" - Another pearl of wisdom from The International House of Mojo's message boards.
Without Star Wars, there'd be no Monkey Island. Without Star Wars, there'd be no LucasArts. Wow, how's that for an attempt at a grandiose piece of over-statement? If it wasn't for George Lucas' space soap opera blended with ideas lifted from quality cinematic predecessors like Kurosawa's Seven Samurai there wouldn't be a pleasantly air-conditioned office complex staffed by LucasArts employees out in San Rafael. All you'd have is just another faceless computer games corporation that half the so-called gaming community would be criticizing for forcing mindless, cheaply made pap on them. But as we all know (parallel universe machines notwithstanding), George Lucas got to make his movie. In turn, it made him a millionaire. In turn, that gave him the resources to set up LucasArts. And yet even today, despite all the adventure games die-hard Monkey Island yahoos praise the company for, LucasArts are still broadly lambasted right around May every year, when their line up for E3 is announced.
What's the problem? The proliferation of Star Wars games. Yeah, petty, isn't it? Complaining about a company producing a majority of probable money-spinning games under a world-famous license thereby giving them funds to try riskier, less mainstream products like Grim Fandango is a bizarre situation. It's like mugging someone and saying Thanks for the money, but next time, don't put it in such a cheap wallet, asshole. You're complaining about the money men's methods for producing an end result you're happy with. Get over it. Star Wars games make money, because there's always a half-wit with too much money prepared to drool over anything that whiffs of Obi Wan. Take Mr. Geek (for that is his name) and swap that copy of Rebel Assault III: Even Less Interaction for a boxed version of Day Of The Tentacle, and he'll just stare blankly at the game, before ditching it and blowing his $30 on a two-day Taco Bell binge.
It has become an annual ritual for LucasArts' fans to roundly condemn the company for selling out to the Star Wars franchise whenever they unleash their latest batch of titles set in that galaxy far, far away. These fans seem convinced the decision makers in California are acting in a guileful manner, determined to phase out that pantheon of the adventure gaming nerd; the Temple of Point and Click. It's either that, or when LucasArts announces the exciting greenlight given to Star Wars Racer IV: Nobody Cares, the company is accused of a creative lethargy and willing to sacrifice innovation and originality for the quick-buck profitability of a by-the-numbers Star Wars tie-in. Yet, of course, this fickle band of community complainers are willing to give plaudits to the same company when money from the Star Wars games is used to fund such truly inspiring games as Grim Fandango. If having ten Star Wars games to every one adventure game bothers you so much, consider the alternative. Five Star Wars games to no adventure games.
No amount of half-assed petitions or badly written forum posts (accompanied with a liberal use of exclamation marks and angry text faces) is going to change the fact that less Star Wars means less money for LucasArts, which means less new gaming ventures. Just look what the supposedly filthy lucre has brought this time round; RTX Red Rock, Gladius, another Indiana Jones game and they've all been uniformly good even Full Throttle II. While that last entry may well justifiably be labeled as a big mistake, it's true that none of those original titles (and not a Skywalker-related story in any of them) would have been possible had it not been for the phenomenal appeal, easy marketing and quick, profitable sales of the many Star Wars games licensed or made in-house by LucasArts. If you don't like the number of games being made that are set in that particular fictional universe, there's a simple solution. Ignore them. There are millions of people who won't, so your beloved adventure games are safe.
Cry capitalistic greed if you want to, it's not going to change the corporation's mind. Deride them for claiming to be producing entertainment when really you think it's cheap, money-spinning pap. But to say you dislike LucasArts simply because they happen to know what makes money is unnecessary grand-standing. Just try and make a decent adventure game without strong funding. The results will look a lot less like your beloved Monkey Island, Sam & Max and the rest and a lot more like something that's been churned out of Klik N' Play. The ones complaining about LucasArts selling out to Star Wars are the same people who bemoan the fact that adventure games never sell well. Sorry? LucasArts' canon of Star Wars games may well be a necessary means to get the end result you want more diverse, original games. If you can come up with a better idea, tell it to yourself, because I don't care.
Comment from Shrimp
Comment from nothing
Comment from Captain Mystery
Comment from Captain Ashtray
Well, this guy isn't buying that crap and Captain Mystery is.
Comment from spitmaster
Comment from Ben_Whatsisname
I admit, I am looking forward to Full Throttle II because the original has held my focus for so long I want to see where technology and time take the sequel. But, being a die-hard movie nitpicker, I know I will find faults in it because "perfection" is only possible for anyone if that one person goes to lucasarts and shapes each detail to their own vision. In other words, "Beauty is in the eye of the beer holder" - hehehe
I would like to point out something that you didn't though...not to conflict your views, but rather to add to them... How many of these "star wars games suck" people were the first to point out newfound star wars injokes in each newly released adventure game? Hmmm?
*looking out at crowd of anti-star wars adventurers* How many of you think you're worthy to cast the first stone?
Give 'em hell, Captain...
Comment from Andi Wan
Comment from Captain Mystery
Comment from Andi Wan
That's classic JBRAA! I love it!
Comment from spitmaster
Comment from JBRAA
Comment from Captain Mystery
Comment from JBRAA
Comment from MrManager
Comment from JBRAA
Comment from Andi Wan
Oh and if that was directed at me Jake, fuck off.
Comment from Captain Mystery
Comment from Andi Wan
I think your columns are a primitively written and ill conceived waste of space, and I think you needed to be hugged more as a child.
Rebut if you can be bothered.
Comment from Captain Mystery
Comment from MDChurchill
Comment from Andi Wan
"There was nothing wrong the grammar in my post."
So don't lecture me. The reason I didn't pick up my error earlier is because you tried to tell me that "you are" MUST be written as "you're". Refer to previous comments for this one.
But we are moving away from the point. Why do you waste your time talking about things that you don
Comment from JBRAA
Comment from Erdan
spitmaster - S
Comment from Captain Mystery
This is getting petty, but I am petty, so I don't care. My comment "what about my asking me?" was a joke playing on the fact that you used the phrase "your", which would indicate something belonging to me.
Comment from Andi Wan
If you don't think anything is wrong with "What about my asking me?", you need to go back to school (or perhaps you are still there judging by your level of expression). But since you feel it is a valid response, I will try to decipher it as best I can.
You asked me why I cared enough to comment. I responded, then queried why you take the time to comment on issues you distain.
Comment from Captain Mystery
You were asking about something belonging to me (that's what 'your' means). If you wanted to say "But if you are asking me", you should have abbreviated you are to 'you're'.
So if you knew how to write, it would have been "If you're asking me."
Here ends the lesson!
Comment from Andi Wan
I didn't even understand your last post. Please restate it in an intelligible manner.
Comment from Captain Mystery
What about my asking me?
Comment from Andi Wan
But the reason I am continuing to care is because I'm sick of you and your self important attitude.
But if you are asking me why I bother to comment on issues that I don't care about, then why do you write articles about a community you so obviously despise. Why do YOU feel the need to comment, at length!!
Comment from Captain Mystery
Comment from Andi Wan
It is really time to abandon your pompous, self important tirades because nobody cares anymore.
Comment from Erwin_Br
Oh, and that's Mr. Clown to you, Mister.
Comment from Captain Mystery
Comment from Erwin_Br
Comment from Captain Mystery
Comment from Andi Wan
Comment from benjoyce
:)
By the way, I think you should shave! And maybe dye your hair with red dye #2
Comment from Captain Mystery
Comment from MrManager
Comment from mr. teliot
Comment from Balanchuy
and has lucas arts made an rpg before?
Comment from ED
no wait hang on I agree with him this time.
Comment from Spit Master
But, I also think(maybe I
Comment from benjoyce
But Monkey Island players yearn for a change. MI community wants to see something more that refixing and reoptimizing an SW game engine and exchanging the charcters from Episode one to 2. They yell for something original. And aadly, M. Mystery, you didn't make the grade here, I think. You've proved your point, but I can't accept. There are still too many SW games.
And let's check "Ye Olde Poll" and see how the Captain changed others minds about SW games. (Current State:Too many: 61% The Cpt. is so sexy: 39% Not enough : _0%_ out of 18 people's votes)Hmmm, It is interesting.
Comment from marek@adventuregamer
Wait, no, I don't. Great article.