Monkey Island turns 25
September 06. 2015
I mean, holy crap, right? Ronzo has some good anecdotes about it over at Grumpy Gamer, so check that out.
Meanwhile, as LFN has taken its final(?) nosedive, most every old-school Monkey Island site is down. We did, of course, move Mojo to a new server, so there's that, but yes... Dark times.
And your old friend the SCUMM Bar is turning 19 on the 17th. I kid you not. 19. Nineteen. Feel appropriately old now.
Kickstart Ron's new game
November 21. 2014
I'm sure you have already heard about it, but if not, Ron Gilbert and Garry Winnick (Maniac Mansion co-creator) are Kickstarting a classic point and click adventure game, Thimbleweed Park. Run and fund it right here.
And! Run over to Mojo to read an interview with the two that we contributed to.
Hey! Secret of Monkey Island is a Good Old Game!
October 29. 2014
Oddly enough it's available for Windows only -- Sam & Max Hit the Road, probably because of its ScummVM connections, is available for Mac and Linux too -- but hey. Some of you can still get it through GOG! Here!
LeChuck's Revenge? As with Mac The Secret of Monkey Island: better stick with Steam. Go figure.
We promised we'd return in 2014!
January 03. 2014
Well, OK, "return" might be a bit of a hyperbole, but we have a few updates for you.
First, there's a bunch of new LeChuck's Revenge: SE concept art for you to peruse. And screenshots too!
Fans of the EGA version of Secret will possibly enjoy looking at some demo screenshots.
We posted this on Mojo, but if you want to check out the "never before seen" scene from Secret (showing the cannibal village from a different perspective), here you go,
The fonts section has been updated with the font used in the first two games.
The media sections for both Secret and LeChuck's Revenge have some new stuff in them.
Finally, we've made some updates to the LeChuck's Revenge demo section.
Oh, and the 2014 reference? Remember when Jim Ward (RIP) made snide remark about classic IP sequels? Well there you go. Incidentally, the SCUMM Bar is turning 18 this year; hopefully that doesn't make you feel too old!
(Thanks to ATMachine for providing some of the aforementioned stuff posted! Back in 2010! Time flies.)
Updates! MP3s! Stuff!
July 11. 2013
What the hell, an update? And not just a news update, but a site update? Yes indeed!
First: The MP3 section has seen a major overhaul. Consisting now of more than 500 MP3s, you can now download either individual files or zip packages. Just like you asked for in 2003! Tales of Monkey Island tracks are included, converted to MP3s from the OGG files you usually see. (Thanks to Benzo for providing the necessary ripping software.)
Two sections were added a few months back:
The Tales of Monkey Island page is pretty much ready to go, other than a couple of sections needing to be completed.
The movie section -- concerning the canceled Curse of Monkey Island movie -- includes a couple of tidbits you might not have seen or heard of before.
And there are a few other updates all around the site, some might worth checking out, but then, probably not.
Finally: We'd greatly appreciate a Paypal donation or two (using that button over on the right). Hosting the site -- and the bandwidth the MP3 downloads in particular use -- is not free, and any help would be appreciated! ;-*
Our new design. Is. Ready.
February 14. 2013
I believe it was the great poet Prince who once said, "tonight we're gonna party like it's 1999". Welcome to the brand new SCUMM Bar which, as you may have noticed, is pretty much the same SCUMM Bar you knew and loved ten years ago.
Be dazzled by nested table tags. Marvel at complete lack of CSS. Oh, shut up, we got lazy.
On the bright side, we are in the middle of updating the some sections with new content. Woo!
Other than that, you can follow us on Twitter. But really... Follow Mojo instead. In fact, you probably should read Mojo instead. It actually is updated. Regularly. By many of your old SCUMM Bar friends who updated this page back in 2005.
But yeah, feel free to check things out, we're still around. Sort of. We'll update some stuff at least.
Oh we're REALLY back
June 03. 2009
... and if you're reading this in an RSS reader, you will need to subscribe to our NEW feed, right here.
OK? Done? Nice, now go check out our brand new site to learn more about The SCUMM Bar 2.0!
Monkey Island 5 announced!
June 01. 2009
Monkey Island 1 SE announced
June 01. 2009
And it's not even 2015!
Updated graphics, re-recorded music, and voice overs, and you can also play the original version, and seamlessly swap between them during gameplay. And yes, Dom is back as the voice of Guybrush. Check out Mojo for more, and look forward to a new section on this very site very soon.
World of Monkey Island closes
December 31. 2007
After ten lousy years!
We've been around for, what? 11? And we're still posting like crazy!
Oh they always were second rate.
Site to return in 2014
May 23. 2006
That's right boys and girls, Jim Ward, supreme chancellor of LucasArts, has right out promised that there will be a Monkey Island 5 release in 2015! Read this Mojo story for more.
This, of course, means that we will re-open the site in 2014, just in time for the start of the news flurry! Look forward to:
- Extensive screenshot database.
- Exclusive interviews.
- MP3 downloads.
- Analysis from elTee.
- Sarcastic news posts from Gabez.
- The return of Captain Mystery.
- And a whole lot more!
See you here in eight years.
The SCUMM Bar is BACK!
April 01. 2006
No, no, just kidding! April's Fools!
Visit Mojo instead!
July 22. 2005
Visit Mixnmojo instead!
Oh man. The SCUMM Bar. We completely forgot about that site. What has happened here? We used to update, like, every hour on the hour! We were hotter than the sun! Then what? The news dried up. And you know what? It's all Ron Gilbert's fault.
Ron met Gabez in London with an impish smile while chuckling "I stole all your Monkey Island news, Gabez."
"But, but, why?", Gabez spluttered in shock.
He winked and chewed idly on a few peanuts. "Because I'm Ron Gilbert," he smirked, "and I am GOD."
So that's why there doesn't seem to be much to "report on" these days. That, and the fact that, uh, LucasArts sucks now, and has done for a while. They've also pretty much confirmed that there will not be a Monkey Island 5. And let's face it; anybody who has ever worked on the Monkey Island games are off doing bigger and better things these days anyway. Psychonauts for example. Or A Vampyre Story. Bone. Whatever Ron Gilbert is doing. And Double Fine will surely announce something new sooner or later. Dave Grossman just joined Telltale Games.
So let's throw out a word here now: Mixnmojo. Some might say that's three words. Some would argue that it's not even a word at all. Whatever: Mixnmojo. That's where we'll be, and that's where the real news is. Our Monkey Island gamespaces - which we without humbleness will claim are the largest on the web - are slowly being merged into Mojo's game database. In fact, look forward to many major enhancements to Mojo as a result of the "merger."
If you still want a Monkey Island-only site, there's World Of Monkey Island with their comic and play to keep updated on. And probably fan-art too. And good for them, but The SCUMM Bar isn't in that race anymore, as none of that bowls us over with excitement. If thereís a new Monkey Island game then we'll cover it over at Mixnmojo just like we would have done it here, just probably better. Mojo will kind of be The SCUMM Bar Plus. Or Mojo Plus. You get the picture.
Incidentally, remember that Evolve or Die article Gabez wrote here last year? Well the sequel's up on Mixnmojo, and is getting mass-exposure from some large gaming sites. That's the kind of thing that we're talking about here. Yeah? Yeah!
Will The SCUMM Bar stay online? Yep! While the data will be replicated to Mojo, and probably be updated too, The SCUMM Bar as it exists today will be as browsable as ever. (There won't be any news orupdates though, they will be made at Mojo.) The Monkey Island series are four brilliant games and the way we're remembering them now is a testament to their greatness; we look back at many other game we've played and think "yeah, that was fun for the time," but thinking back at those adventure games and the Monkey Island games in particular we think "wow, those were great stories, great characters, great jokes, great atmosphere..." You don't get that with your Doom 3s or your fancy Warcrafts. Sure, those kind of games are good, they're great, but they're not classics. Not even close. The Monkey Island games are classics in every sense of the word and as such they are timeless jewels that should be in not just every self-respecting gamer's collection, but also in every self-respecting pop-culture aficionados.
And the newsletter. Ah, the newsletter! So many fond memories. The unfortunate thing is, Gabez thinks our admin system broke so he can't get to the list of people who signed up for the damn thing. (This is a blatant lie that Gabez just came up with this yesterday. - Remi) Sorry about that, but we would like it to continue in some form or another over at Mixnmojo. Maybe not today, maybe not tomorrow. But some day. So keep your eyes pealed on Mojo and be prepared to sign up your name again if you want more monthly news-bites, and believe me it'll be worth it.
And what else is there? Legend of Monkey Island is dead too, no matter what they say. Yeah, sure, they update sometimes about "amazing weekends," but come on, you and I know the truth. Like The SCUMM Bar it will remain on the Internet, beautiful but essentially lifeless like a little fairy that drowned in a pot of honey.
So we're closing, but will remain open. And no, this is not like the last time we closed. Did we ever actually explain what happened there? (Apart from the fact that Jake said it was very lame.)
See, we were going to close, but then we found out that our database wasn't as mangled as the LF Network Police thought it was, and so we thought we might as well stay on the net and update as long as there was news. And yeah, we got some lovely comments from industry people, and we love them all very much like they're our little babies, and we know for a fact that Remi printed some of them out, painted little hearts on them, and framed them, but really, we died the day that the last bit of Monkey Island news filtered through the net, just like every other Monkey Island fan-site. So, yeah, thanks for the nice comments and the great times, but the real news is in the future. Thatís what news "is" - it's new. Monkey Island is old. You do the math.
We'll tell you this though. Gabez was playing a game earlier and listening to his iPod at the same time, because, you know, he's totally hip and all that. He buys coffees at Starbucks and shop at M&S. As he was playing, some Monkey Island track came on - Scabb Island map music he thinks it was. Now he claims he never put it on his iPod, and he doesn't know how it got on there. (He swears!) It somehow found its way in, with all the great and hip bands he probably listens to, like the Spice Girls or whatever, and as it was playing he was playing this game, and he was thinking "you can say what you like about Monkey Island, but damn, those games had atmosphere. And you don't get that anymore, you really don't. Okay well with Psychonauts and Beyond Good & Evil and stuff like that you do, but you know..." The point is that he'd forgotten that Monkey Island had that (and it's LeChuck's Revenge, easily the best of the series, which had that atmosphere the most). But we'll always have Scabb Island. We didn't use to, we'd lost it, until he heard that tune again. We got it back last night. It was magical.
So we are closing. Maybe it was the economic downturn? Was this place ever the same after we fired Pedgey and Blaze for being incompetent slobs? Anyway! Mojo it is from now on, and we hope you'll be visiting us there. It'll be like The SCUMM Bar, just better, and with actual updates.
Guybrush, you were fantastic. And you know what? So were we.
Editor in Chief
Owner and Bill Payer
Blood Island returns
July 21. 2005
Woohoo, Goblin's Blood Island is back, and this time it's BIG. Like grande! And in 3d! And... actually, just go look, it's great.
Gabez is not one to pass up a meeting with his hero. So there is no surprise that he jumped on the first bus to London when Ron Gilbert came to town, and the result is documented here in all its glory.
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