A bone in my pocket

Quandary has an interview with Telltale Games, the makers of upcoming adventure game Bone. Heres a quote:

Rosemary: The disappearance of Sam and Max was a big disappointment for us too. I see various members of the Telltale Team have worked on other classic adventures such as Monkey Island, The Dig, Full Throttle, and Grim Fandango. Not to be sneezed at! Does this put extra pressure on you to live up to the very real expectations of fans?

Dan: If we want to succeed, we have to live up to the expectations of our fans. The pressure is a good thing because it forces us to prove ourselves. That will end up bringing out the best in everyone. I am more concerned about narrow expectations of what Telltale "should be" or games we "should make." Telltale needs to take chances and try new things to thrive.

Read the whole interview here, and dont forget to check out some early screenshots of the game here.