SeMI News Keep Happening

This time through an official interview with creative director Mike Chapman. To wit:

So I got really excited about the idea of including Insult Sword Fighting, because it allows you to have those more visceral moments, because it’s in first-person, you’re fighting your opponent directly. But it’s also more accessible because the bulk of the flow of combat is handled through the quips and the retorts, and how you build up that knowledge of the insults.


The whole thing is worth a read. I may have mixed feelings about this Sea of Thieves thing, but there is no denying that the developers give a damn about the source material.