by Remi
Olsen (remio@thescummbar.com)
Finding proof from Pegnose in the bank
Pirate Transmogrification Academy
1. Use brazier of hot coals
then pick one up. Use with loaded cannon.
1. Go to The
Scumm Bar
2. Walk to the back of the
bar. Look at the balloon by the drunken pirate.
3. Walk to the front of the
bar and talk to dart players. Talk to them about the holes in the wall around
the dartboard. Bet them that they can't hit the balloon. They'll throw a dart
and pop the balloon.
4. Walk back to drunk, and
pick up pretzels.
5. Leave the SCUMM bar and
go to map. (try to press "O" to do it
quickly) Go to harbor. Talk to the Harbor Mistress, about getting a ship. Pick
up inner tube by the grog machine.
7. Go back to the Governor's
Mansion. Use the inner tube on the cactus just in front of the mansion.
8. Give the pretzels to the
catapult operator. Tinker with the catapult controls when he leaves to eat them
9. Follow Elaine in to the
mansion after the cut scene.
1. Find the Cushiony
Government Job Contract on the china cabinet and give it to Elaine. Talk to
Elaine about the problems getting a ship. She will give you the Gubernatorial
Symbol.
2. Return to
3. Go back to the SCUMM Bar
and talk to the Ignatius Cheese. You need to beat him in insult arm-wrestling
for him to join your crew. (insults at end of
document)
4. Go back to the harbor and
give the Gubernatorial Symbol to the Harbor Mistress. She gives you a ship.
1. Find the Law Office of
W.T.D and enter.
2. Talk to lawyers. Get
Marley's will and read it. Go to the bank.
3. Talk to
4. Pick up the old sword and
the medium sea sponge from the table. Pick up the large sea sponge from the floor
behind the table. Look in the vault where the chest was stored. Take the music
box and the bottle of grog. Pick up the handkerchief from the floor. Pick up
the small sea sponge that is under the handkerchief.
5. Use the old sword on the
bottom hinge of the door. Use the broken
sword with the crack. Use all three sea sponges on the crack. Use the bottle of
fine grog with the sponge-filled crack. Guybrush will be arrested
6.Pick up the tin of chicken grease. Talk
to Canard. Find out about Pegnose Pete. You now must catch the real
perpetrator, recover the loot, and come up with evidence.
7. Go to the bank. Talk to
manager.
8. Go to the side of the
bank and look at the manhole. Use broken sword with manhole. Look at the
manhole cover. Write down the names that are written on it.
9. Go to
10. Use the music box with
Dave. Quickly wooden prosthetic hand from the first basket on
the left.
11. Return to the manhole.
Use the Prosthetic Skin with the manhole. Use the skin to jump through the open
window into the bank.
12. Go down the ladder and
use the pull-chain.
13. Go to the desk in the
lower left corner and pick up the ScupperWare.
14. Climb up the ladder,
walk around the balcony and look at the strange shadow. You've found the nose.
15. Exit through the window
and go to the House of Sticks.
16. Pick up the wood shavings. Talk to Freddie
about Pegnose and the duck.
17 Leave the House of Sticks
and go to the perfume stand. Pick up the Eau de LeChuck and an empty spritzer
bottle. Use the wood shavings with it.
18. Walk to the Bait Shoppe.
Pick up the duck outside it.
19. Enter Bait Shoppe. Use
homemade perfume with free bait. Pick up free bait. Combine the free bait with
the ScupperWare.
20. Use the wooden
prosthetic hand with the termite circus.
21. Leave town.
22. Go to the Mystes O'Tyme.
Use the homemade perfume with the puddle. Leave swamp.
23. Go west to the mansion.
Pick the flower and use it with the homemade perfume.
24. Enter mansion and talk
to Ozzie. Spray the stuffed platypus by Ozzie with homemade cologn.
25. Return to town, walk to
House of Sticks and use the termite-infested prosthetic hand with Ozzie's cane.
26. Go to
27. You will have to twiddle the file retrieval
system on the right to find the directions to Pegnose. Each dial has five faces
with a picture on each face. Each face stands for a group of letters.
BUNNY = A-D
PALM TREE = E-H
PUMPKIN = I-M
MONKEY = N-S
BANANAS = T-Z
Spin the dials so the three
faces on top show the letter groups in which the three initials of the name
Guybrush was given are contained. Then you must press the red button right of
the dials to retrieve the file. I.e., if you're looking for "Sean P.
Clark" you would use Monkey, Monkey, Bunny.
28. On the card you receive
there will be two columns of times and directions. (i.e. "
29. Go to pirates playing
chess.
30. Talk to the portly pirate chess player. Start
the conversation, then use number 5 then number 4. If he's distracted enough, the pirate will
let go of his chess piece and his partner will force him to use it as a move.
You may have to this a few times
31. Do the same with the
skinny pirate, always using a
32. Leave town and go to the
marsh, use the raft, then use the clock.
34. Match time with
directions you found on the file you got from Deadeye Dave. Navigate the raft
that direction. Repeat until you get to a gate where there's another Guybrush.
34. Move to the gate and
Guybrush will give you a key. Ask him who he is. Note down the answer he gives.
Note the two items he gives you. Choose "Open gate" then talk to him.
Write down the number he gives you then unlock the gate with the skeleton key
that you have in your inventory. Note down the item he gives you.
35. Follow instructions
until you come to the gate again. Give Guybrush the key,
answer his question with the answer he gave you earlier. Now give him the first
two objects he gave you in the order they were given. He asks you for a number.
Answer with the number he gave you earlier. Continue following the directions.
You'll find Pegnose's house.
36. Walk to the house listen
on a conversation between Pegnose and Ozzie.
37. Use the chicken grease
on the doormat. Use duck on the window and Pegnose is captured.
1. Take the trail to Ozzie's
mansion and go inside.
2. Acuse him of hiring
Pegnose. Tell him what Pegnose's showcase looks like. (any
answer will do)
3. Follow Ozzie when he
leaves. The sawdust should show you the way.
4. Find the hidden passage
to enter the showroom. (upper left corner of the
screen)
5. Use the red button to see
the loot and the Marley heirlooms.
6. Go back up and dive into
the deep water.
7. Use the ScupperWare with
the fish.
8. Go west through the
secret entrance pick up the heirlooms and treasure. A tiny brass screw falls
from the chest. Pick it up
9. Return to Hall of
Justice.
10. Show the brass screw to
Inspector Canard, and voila! You're free.
1. Talk to Elaine about the
Ultimate Insult. You should go to the voodoo lady.
2. Go to the International
House of Mojo. (URL: www.mixnmojo.com BWAHAHAHAHa... ha... ha... Ahem...)
3. Pull the large finger.
The Voodoo Lady will appear.
4. Ask her everything about
the Ultimate Insult then about the Marley heirlooms. Then ask what Guybrush is
supposed to do with the wedding presents.
5. Go to the map screen and
over to Meathook's House of Wax.
6. Talk to Meathook. Ask
about the candles then exit the conversation. Take a paintbrush from the
bucket. Leave.
7. Walk to the harbor. Look
at the coin return slot of the grog machine. Take the quarter and use it in the
machine. Now use the machine until you have the option to yell at it. Yell,
then grab can of grog.
8. Return to
9. Talk to the waitress then
order something that's cooked. You'll get the flaming scuttlefish. Get the
paintbrush out of inventory. When the flaming boat is just in front of the
painting, jam the paintbrush in the sushi boat propulsion mechanism. When the
cook comes out, run into the kitchen and use the can of grog on the steam
generator. If you've stopped the boat in the correct position the picture will
melt and a map will be revealed. If this didn't happen, try againe. (the paintbrush is near the stool)
10. Look at the picture in
inventory.
11. Goo back to the docks
and walk to the Dainty Lady. Use the earrings, necklace, pen, and painting on
the figurehead. You will head off to
1.Use the community rowboat next to your ship and start
rowing to Knuttin Atoll. You'll meet Admiral Casaba. Talk to him, and leave. Land at the pirate town south.
2. Go to
3. When the final exam
arrives give the most piratey answers available and
fail course. You'll get the dunce cap.
4. Outside, use the fire
alarm on the right side of the building. When Miss Rivers leaves, run inside
and get the whistle from the toy chest before she returns.
5. Go to the puppet theater
and talk to puppeteer. Keep going through the dialog until you can talk to the
Guybrush puppet, then to the puppeteer.
6. End the conversation with
the puppeteer and use
the blue painting on him. Pick up both the puppets.
7. Go back to
1. Walk into town.
2. Go to Starbucaneer's. Go
inside, turn to Guybrush's left and get the empty cup from the plants, by the
window.
3. Look into tourist lady's
bag. Take the StarBuccaneer's mug.
4. Use the empty groggoccino
cup on the clerk to get a free refill.
5. Look at the mini-bagels
with Schmear Whiz on them. Take one. Eat it. The rest will go into your
inventory.
6. Leave town to Stan's Time
Share.
7. Get a pamphlet from the
desk.
8. Take the jar of glue from
under the window of the house.
9. Drink the cup of
groggoccino, then talk to Stan. Ask about real estate
until you get to listen to his loooong pitch. You'll get a Planet Threepwood
coupon.
10. Go back to town, to the
statue of Tiny LaFeet. Find out all you can about Tiny LaFeet from the tourist.
Notice the hat's been taken from the statue. Talk to tourist about it.
1. Go to the micro-groggery
and talk to the bartender. Get a mug of Grog Jr. Use glue mechaical manatee,
and ride it to win another coupon.
2. Enter Planet Threepwood.
Go to the rear and talk to the waitress. Order some food and when she asks how
you'll pay, choose the Mega Monkey Meal Ticket.
3. While you're sitting with
your free Monkey Mug, ask
Jolly Pirate about free Pirate Caricature. Answer whatever you
like to the questions. Combine the caricature with the glue then the caricature
with the StarBuccaneer's Logo Mug to make a fake Monkey Mug. Use the fake
Monkey Mug with the Monkey Mug.
1. Leave town and go to tall
rock.
2. Talk to the diver, and
ask about competition. End conversation. Go to the judges and get certified.
3. Go back to Marco, and use
the juicy wad of chewed up bagel chunks with the baby seal oil. Talk to Marco
about competing again. After Marco's dive, go up to the cliff and dive. Marco
wins.
4. Talk to the grouchy judge and ask him why he
is giving you such low scores. After he says he's paid to make sure Marco wins,
look at the pamphlet you got from Stan's timeshares. Use the pamphlet on the
grouchy judge.
5. Ask the hippie judge what
was wrong with the last dive. He will tell you to mimic Marco's move and also
how to execute each move. Challenge Marco again.
8. Watch what combination
Marco does and match it. Put on the
dunce cap to satisfy the middle judge. Mimic the moves and tie Marco.
9. In the tiebreaker, just
put on the cap, and do whatever moves you'd like.
1. Return to the dock and
use the community rowboat. Head for Knuttin again.
2. Walk east along the
beach. Talk to the pirate with two parrots. Ask about the parrots and find out
one always lies, one always tells the truth. Tell him if he's related to Tiny
LaFeet. Ask more about his father, and if he really was friendly. Ask what
happened to Tiny's statue.
3. Walk east into the
boulder field. Use the whistle to get the aprrots. Use the wimpy grog with one
of the parrot. Ask it a question, and you'll find out if it's the truth telling
parrot or the one that lies.
4. Ask truth telling parrot
"Which way should I go to find Tiny's hat?".
Follow the directions, use whistle, ask question with truth telling parrot
again until you find the right rock.
5. Use the two puppets in
the screen with the right rock. Admiral Casaba will shoot at you and you'll
have the hat.
1. Walk to the left to enter
the
2. Go north-east to find
Herman Toothrot.
3. Pick up the coconut and
talk to Herman. Go through the dialog then throw the coconut at him. This
restores part of his memory. Ask again what's the first thing
he remembers.
4. Exit and walk further
north-east to the canyon. You'll find a cactus on the right. Get the banana
picker that's leaning against it.
5. Return to the map and
head north-west to the lava fields. Watch the milk bottle being thrown away by
a monkey.
6. Exit back to the map.
Just left of the lava field is a castle. Enter it.
7. Enter the cathedral. Turn
around and face the door until you see "Look at shields." Use the
banana picker with them.
8. Walk over the bridge and
talk to Father Allegro Rasputin. Go through the dialog and keep asking about
the lava until you can ask to try the lava plunge. Ask until he lets you try
it.
9. In the boat, get the
banana picker out and steer the boat with the arrow keys. You need to get to
the island with the banana picker. When you pass it, use the banana picker with
the bottle.
10. Exit the lava puzzle by
going under the bridge at the left side of the screen.
11. Go back to Herman and
hit him with the milk bottle and talk to him about his memories.
1. Go the hill on the west
side of the island. On the top you see three canals. Go to the pile of rocks
and pick one up. Throw the rock at the canal on the right side of the cliff and
watch for the root that moves. At the same time as it moves, throw a rock in
the middle. When it reaches a root throw one in the left canal. When that one
reaches a root throw another one in the left canal.
2. Go back to the cathedral
and ask to do the lava ride again. This time steer the boat into the little
lava pool.
3. Climb up to the left and kick
the palm tree. Walk east over the bridge.
4. Head to
5. Walk left to the hut. The
monkey sitting in the has an accordion. Get the
shields from inventory and use shields. Pick up the accordian when the monkey
drops it.
1. Return to Herman. Hit him
with the accordion. Learn the story about grandpa Marley. After that, talk to
him again, and get the Gubernatorial Symbol.
1. THE THEORY: Walk back to
monkey town, and challenge the guarding monkey to Monkey Kombat. You make
insults by combining three out of four monkey sounds:
Ack
Eek
Oop
Chee
Every insult will transform
one stance to another. (NOTE - Insult combos change with
every game!) The stances are:
Anxious Ape
Bobbing Baboon
Charging Chimp
Drunken Monkey
Gimpy Gibbon
Example: The insult
"Ack-Eek-Oop" when in Gimby Gibbon could change stance to Drunken
Monkey. Every stance will beat a certain other stance. You will need to learn which stance beats
which and how to change from one stance to another by writing down the insults
into a chart.
2. HOW IT REALLY WORKS
(nabbed from various web pages):
* Each opponent has a health
bar made up of banana symbols. Lower your opponent's health to zero and you
win. The present stance is also listed near each opponent.
* In the lower right hand
corner of the screen, under Guybrush, is a compass-like symbol representing the
arrow keys on the keyboard. The four directions are labeled Ack, Oop, Eek,
Chee, the four monkey insults. An insult is said by pressing the arrow key
corresponding to the insult. For example, pressing the up arrow will force
Guybrush to say, "Ack." Press the left arrow key and he will say,
"Chee." Pressing three keys in succession will string together three
insults and Guybrush will change his stance to match the insult string. You
will then see the results of the stance change, win or loose.
* Turns are alternating, usually
with the monkey going first. During the monkey's turn the insult compass will
be turned off. It will be on when it's Guybrush's turn. So, a match may go like
this: The stance the monkey is using is listed above his head. He says three
insults which change his stance to counter that of Guybrush. The monkey's
stance changes and you see what stance he changed to plus whether or not it
defeats Guybrush's stance. The insult compass is activated for Guybrush's turn.
Notice the stances of the opponents. If the monkey is assuming the Drunken
Monkey stance and Guybrush is holding the Gimpy Gibbon stance, you must utter
the three curses that moves Guybrush from the Gimpy
Gibbon stance to one that will defeat the Drunken Monkey stance. Tap out the
three insults with the arrow keys and you will see the results.
* Once in awhile a foul will
be declared. Other than being for an invalid combination of curses, I've never
been able to figure out the exact reasons. A few times I've used curses that
worked previously only to have them declared foul. It's not game stopping, but
it does sometimes tip the balance to your opponent. You'll just have to work
through it.
* Before you're ready to
challenge JoJo for his hat, you should practice with other monkeys. You can
find these monkeys on the map of
* You should make two
charts. The first should show what other two stances a single stance beats,
like DM defeats AA and GG, CC beats BB and DM. Do this for all five stances and
you'll have a listing of what each stance will beat.
* The second chart should be
of the insults and what stance they change to and from. For instance you might
list: CC to DM = AOC, which means that to move from the Charging Chimp stance
to the Drunken Monkey stance, use the insults Ack, Oop, Chee. So, if during
Kombat Guybrush is in the Charging Chimp stance and his opponent is in the
Drunken Monkey stance, you would look in the first chart to find out what
stances defeat Drunken Monkey. Then you would look in the chart of curses to
see what curses are used to move from the Charging Chimp stance to whatever
stance defeats the Drunken Monkey.
* That's really it.
Challenge the monkeys and write down the results of various moves. It's a good
idea to enable the option that displays text as well as voice. Some of the
monkey sounds are difficult to understand. As things progress fairly rapidly,
liberal use of the space bar (pause key) can be helpful. When you think you
have enough moves mapped to defeat JoJo go challenge him.
1. After you defeat JoJo and
get the hat, return to map, and walk back to beach. Use the banana picker on
the bananas until they're all gone. Give one to Timmy and he'll follow you.
2. Walk to canyon and enter
the mine. Go all the way to the end of the tracks to the big metal door.
3. Open vent and use banana
with it. Close vent then use a banana with portal. Timmy will open the door.
Enter.
4. Use the banana picket
with weed whipper.
5. Leave the mine and go to
the pool of lava. Use the weed whipper on the weeds.
6. Walk to big monkey head.
7. Use the bronze hat with
the monkey head and the banana picker with the monkey nose. Go through the
mouth and into the control room.
8. Go to the left center of
the central console and use Gubernatorial Symbol "prominent slot"
1. Pick up the big plank off
the ground and use it with the smallest tower.
2. Climb the tower then jump
on plank.
3. When you get to the top
of the tallest tower use the excessively large switch.
4. In the final Monkey
Kombat, you must use the moves you learned earlier. Tie LeChuck three times to
win game.
Today, by myself, twelve people I've beaten.
From the size of your gut,
I'd guess they were eaten.
I've got muscles in places you've never even heard
of.
It's too bad none of them
are in your arms.
Give up now, or I'll crush you like a grape.
I would if it would stop
your WINE-ing.
My ninety-eight-year-old grandmother has bigger arms
than you.
Yeah, but we've both got
better bladder control than you.
I'm going to put your arm in a sling.
Why, are you studying to be
a Nurse?
My stupefying strength will shatter your ulna into a
million pieces.
I'm surprised you can count
that high.
Hey, look over there!
Yeah, yeah, I know: It's a
Three-Headed monkey.
Your knuckles I'll grind to a splintery paste.
I thought the bean dip had a
strange taste.
Your arms are no bigger than fleas that I've
met.
So that's why you're
scratching. I'd go see a vet.
People consider my fists lethal weapons.
Sadly, your breath should be
equally reckoned.
Only once have I met such a coward.
He must have taught you
every thing you know.
You're the ugliest creature I've seen in my
life.
I'm shocked that you never
have gazed at your wife.
My forearms have been mistaken for tree trunks.
An over-the-counter
defoliant could help with that problem.
I've out-wrestled Octopi with these arms.
I'm sure that spineless
creatures everywhere are humbled by your might.
Do I see quivers of agony dance on your lip?
It's laugher that's caused
by your feathery grip.