Back in the dark ages, just after CMI was released, we added a section for fan reviews of the game. Now, just for giggles, we've put the section back up again. Have a look around, and you might find some familiar names too.
Stop Your Whining
1) Not a good story
1) You know, I fail to see anything wrong with the story. It's the best one so far, with some recurring characters that are actually funny, an atmosphere-building curse, and no stupid rootbeer. The game also features several of the funnier characters from the original 2, as well as several "A man who can hold his breath for 10 minutes" references. I liked the Goodsoup Resort on Blood Island, and the entire game flowed smoothly, never a dull moment. Good story. I liked it better than the first two.
2) Frankly, I've never liked Herman Toothrot. I could care less if that trash heap made this game or not. To me, he was just an annoying character in SMI that wouldn't stop popping up and going "Tee hee hee" every time I came to a new place. That and whining about his banana picker. There are also complaints floating about that Stan is not represented properly. I loved him. Who says that annoying salesmen have to talk fast? I personally loved his deliberate, "I'm your friend" voice style with its purposely skewed accents and cliche phrases. I also thought his arm movements were perfect. The game doesn't lack for good new characters, either. Murray is easily the best secondary character in any of the series. His witty dialogue, hilarious demeanor, and ability to blend in with most of the settings make him something to look forward to. Kenny is also funny, and by himself disproves the cries that there is no irony in this game (I read that there was "no irony" in one of the reviews above).
3) This game is, I think, the best of the series yet. It has the best graphics, sound, atmoshpere (the breathmints and cotton t-shirts destroyed SMIs atmosphere for me, as well as the staple remover, gopher repellant, and vending machine), has a decent challenge, and has proven FAR more likely to be replayed by me, epecially the pirate song and the smugglers' cave.
My favorite recurring character: Murray. My favorite other character: King Andre. Favorite scene: Smugglers' Cave. Only gripe: too short of an ending. I rate it: 9 and a half, just 'cause of the ending.
Great game.. but too easy
Stan was one of my favorite characters in MI1 and MI2, and in CMI I was not dissappointed in him a bit. I think his voice was very fitting to his theme music... and I like what he did to the office :).
I admit, I was dissappointed in the ending, but the problem of a short dissappointing ending seems to be a plague of modern gaming industry. But, I hope, in MI4 (which I will be waiting for) they will explain more about what happened. Or, for example, Guybrush on his way home will remember that he forgot to save the monkeys and go back to MI, where he will be expected by LeChuck's army of undead, now lead by HERMAN TOOTHROT!!!... Or something like that...
The puzzles were easy, but smart (practically no fetching) and logical. And besides, I believe it is better to complete a well-done adventure in 3 days rather than run around and try using every object on every object for weeks. Besides, even if CMI had taken me much more time, in the end I would still believe it was to short.
The game has a lot of concepts, taken from MI1 and MI2 (swordsfighting, finding a crew, using the same recipe twice (voodoo dolls in MI2, hangover medicine in CMI)), but since the puzzles and the circumstances were different it felt like playing a new game by the old rules rather then playing the same game.
The new characters were fun, especially Murray (in fact, his monologue saves the whole ending). And, of course the singing (Guybrush's audition and the pirate song) was hillarious!!!
Rating: 10 monkeys out of 10, plus Captain LeChimp!
Shock Horror - A 1997 adventure game with quality puzzles.
A brilliant game and easily 10 out of 10.
LucasArt's were Stumped
But sadly it misses that certain epic quality and atmosphere of the other two MI's - all the greatest graphics and most beautiful music in the world is not going to make up for an ill-conceived and _shallow_ storyline. Also i don't think the dialogue is up the same standard as MI1/2.
Frankly i don't think it deserves to have the "Monkey Island" in it's title.
3 Monks, and a Monkee...(Guybrush, LeChuck, Wally and Elaine!)
Beginning: Part 1 & 2...
I think the beginning was VERY good. The the puzzels we're not mind bending, although at some points of the game, the were some things that weren't obvious enough. The characters in the beginnig were VERY good.
So I'd give this part: 9 / 10 Monkees
Middle: Part 3 & 4
I liked the sailing alot. And it was very fun with the witfull quote. On blood Island it was easy at first, until things became very hard and took a full stop for a day. And then went a little on and then another stop. But all in all, the puzzels and characters on blood island were also very good...
So I'd give this part: 8 / 10 Monkees
End: Part 5 & 6
I was very dissapointed with this part. The characters were good, but I didn't enjoy the game play. It was too short. And the worst thing was probably the ending I think. I had excpected more from the entro... :-/
So I'd give this part: 5 / 10 Monkees
All in All:
I liked the game alot.
So the overall score for me would be: 8 / 10 Monkees
Didn't last the rest of his life...
To sum it all up then:
Monkey's are fun animals!
I've never seen clouds drawn that way
But first of all I was impressed by the beauty of the game...the opening shot of Monkey Island and the ensuing battle shows great artistry. I've never seen clouds drawn that way, but it really works well. And the stars in the sky.....WOW.
The acting is great and the sound...superb!! Sometimes I just turn on the game and listen to the sounds for a while before choosing which level to play. Reminds me of the beginning of the "Pirates of the Carribbean" ride at Disneyland (before they put the restaurant in, and ruined the atmosphere.)
I think the folks at Lucasarts really appreciate how important the sound and the music are to a game..Full Throttle was a masterpiece of sound, for example. You notice it in the really subtle things, like the dropping of the club after the hero gets knocked out, and click of the pocket watch.
Gotta mention the acting, also. For comparison, try "The Dig" I know it has a lot of fans, but it could have been soooo much better if the actors hadn't simply read their lines without any feeling. "Full Throtle", on the other hand, is extremely well acted, and (getting back to CMI), so is "Curse of Monkey Island"
Anyway, getting back to my current situation, I think I stumbled into a place that is rare in a Lucasarts game...a dead end. I'm in the snake and all that's in my inventory is what was in the snake's stomach. And none of that helps to get me out. Alas!
Blastfar'murry' (Oh, how I laughed at that one :) - Skyfox)
As a game CMI was fantastic... but as MI part3 not so good
Stumped! (I'm sorry.. I couldn't resist it.. I'm really sorry :) - Skyfox)
I also loved the part when Guybrush turned into a little boy.He looked so damn funny!And the snow cone guy at the carnival was one of the coolest and funniest characters on there.I was however dissapointed about Stan.That was one of the main reason I bought the game was to see Stan.I knew it was bad when he didn't say Howdy first.Then he sounded more like a gameshow host instead of a salesman.(Sigh)
But overall I enjoyed the game.But their's just one thing that bothers me.WHAT THE HELL IS THE STUMP JOKE IN MONKEY ISLAND 1????????
Good game, but the voices kind of spoiled it
Guybrush also only has one or two "i don't want to touch that" lines, where as in Sam and Max, you could do enough of them that Sam would burst into tears. This kind of thing is very evident in the pirate song. It was hilarious, but sometimes they weren't synched up with the music, or rushed a line like they didn't really know the tempo when they were recording it.
There is one obvious solution to this: play CMI with the voices OFF. It makes the game about ten times more enjoyable. I mean, how does one say "But who eats all the doughmuts and roughs up the transients?" out loud? Sure, the voices were selected well (espeially Guybrush, Murray, Haggis, LeChuck, and that bald pirate with the jawbreaker).
Overall, though, I really enjoyed the game, except for the ending sequence, and the fact that for yet a third time you are doing something, building some kind of trap for LeChuck while he comes around, walking onto the room you're in, waving his arms around and eventually hurting you, forcing you to go into the next room. And it's kind of lame that he's going from Flame-spewing-hotter-thn-hell-LeChuck to (if a MI4 exists) colder-than-your-mom-LeChuck. It's kind of cliché, you know.
Murray and LeChuck were just about the best characters in the game. I guess it's just easy to write evil humor (Prepare... the... flaming... voodoo... cannon ball... - great part, possibly leChuck's best in the game). And on a final note, just to ruin the entire "review," I was really hoping for some neat-o-riffic Rivenesque 3D monkey-coaster video. That was a let down.
Rating? oh... yeah.. 9/10 (as in nine out of ten, not nine tenths).
Sorry for the long review (damn you 'Western Civilization' and your long papers)
Jake Rodkin - firstname.lastname@example.org
Nice Addition and not to be Missed!
I've been playing LucasArts games since Maniac Mansion on my Apple IIe, which to this day remains my favorite LucasArts game--for its originality, multiple use of characters (Day of the Tentacle does this too), and really odd humor... The first Monkey Island was great and so was the second. This third is a very nice addition, and not to be missed.
Hmmm...I heard Gary Coleman was in here...who did he play? Anyways, even though the salesman Stan didn't really do that crazy pointing thing and fast-talk as one may expect, but it didn't slow down the game...he sounded like a car salesman, which was passable. It wouldve' been great if that fast-talking guy in Micro-Machines commercial had played him--that would've been great!
I'm probably one of the few who actually LIKED the ending cut scene... Yeah, LeChuck went down rather quickly and that sudden "happily ever after" type scene at the end may seem abrupt..and simple...but then..... we have the credits...with the music....the ending credits finally all roll up and all that then...there's the FINAL cutscene (LucasArts do this in many of their games--e.g. the flag scene after the end credits of Day of the Tentacle, the "wine" dialogue at the end of Monkey 2, the yellow bunnies on the road at the end of Full Throttle) with the whole scene taking place at the modern time..where you hear a little girl's voice and her dad telling him about a legend that happened long time ago... which wrapped up the game as one would do on a storybook...sort of like The Princess Bride with the storyteller telling his kid this is the way it ended.... Thus, I thought the corny "pasted-on" wedding happy-ending (shown previously) fit just right..it's as "storybookish" (or fairy-talish) as you can get...sort of a *wink wink*... Yeah, it's not like "haw haw" kind of finish but one that left me a nice smile in the end.
Anyways.... I give the game: 9 out of 10!!! Almost a 10...almost....but I don't usually give out 10's that much. :)
PS. I love LeChuckie!!!!!!!(the little doll that Andre gives you)
Worth the Wait
I bought my first monkey island game the day it came out (MI1) and I loved it. I got the second one for christmas and loved it. The third one came too late, but it was worth the wait. I beat it in 3 days, but I still play it, trying to find unsolved easter eggs and other things, too. I love it that they finally pieced together the whole story of the trilogy. If any game could have been explained better, I want to hear it. Sure, we've go our shoot-em ups like Quake or Postal, and we have command & conquer reigning over strategy, but we should be proud that we have Monkey Island reigning over adventure, unlike that game Phantasmagoria 1. If you ask me, graphics are nothing. playability is everything, and if you put them both together and make them both look good, you're sure to get rave reviews. Let's hope Grim Fandango will be just as good!
Everyone should vote for a monkey Island 4!
Can we change his Mind?
Like a good film, the only thing that keeps me coming back to a graphic adventure is the story line. After you complete it once the puzzles no longer pose any challenge but the story can still have an emotional effect.
Those of you who've seen Escape from L.A., tell me you weren't grossly dissapointed when you discovered it was just a spiced up version of the original. That you were basically watching the same film. That's how it felt when I played CMI. It was more like a Monkey Island data disk or Monkey Island-Enhanced.
A good story needs drama and CMI was lacking. It felt like it had been written by the programmers. Surely the most successful games company in the world can afford decent script writers. No wonder Spielberg had to step in on The Dig to help with character development. If he hadn't we would've seen this failure two years ago.
Granted, there were some redeeming scenes, such as the escape from the crypt with Murray, and the catapulting of the dead hotel patron, but these were just isolated events and didn't effect the overall drama of the story. The amusing characters were just sub-plots and were not enough reason to make the game worthwhile.
The third game bore the Monkey Island label but it didn't continue what was started with the first two, and as such I don't consider it a part of the original story. I don't intend to buy any sequel that may surface in the future, and it'll take some convincing to change my mind.
Anyway, I decided to give it the chance it deserved, and I'm glad I did! It wasn't the old Monkey Island, but it was still Monkey Island…sort of like "Monkey Island 2000". I missed some of the old "friends" from the previous games. Herman the most. But, it was a cool game. Too short, but good. (That's a little problem with LucasArts games. Now a days they are too short. Just take Full Throttle as an example. Ok, The Dig was quite "long". But…argh! Forget it!) But think of the ending…it's made so that there can be a new sequel…
Monkey Island is not a game. It's a phenomenon. There for I can't give it a score…(sorry, Skyfox) Either you love it or you hate it…and I LOVE IT!!!
Marcus Nilsson, or MrMakke if you see me on IRC
I'm not the pirate you're looking for
10 out of 10 monkeys...
"Shut up, or I'll eat you."
El Pollo Diablo RULED!!!
But it also had some good parts: 1)Murry was WAY cool. 2)Most voices were amazing. 3)The music was better than anything I've ever heard on a game (except X-Wing vs. TIE Fighter). 4)The islands were cool. 5)The rhymes were great. 6)The pirate song was out of sight! 7)El Pollo Diablo RULED!!! 8)The cutscenes (except for the end) were great. 9)Wally was funny. 10)There were good jokes.
There was much conflict in my head on a rating, so I give it a 9 out of 10. If the end was better, and Herman Toothrot was in it, I would have given it a 10. Great game.
P.S - can someone PLEASE tell me why the "LeChuck is Guybrush's Brother" thing wasn't explained!!! Was he just dreaming it? Please mail me at email@example.com Thanks!
About to get Garotted
For one thing, of COURSE Elaine Marley was British. The voice was perfect. All of them were (something strange. Kenny the lemonade kid's voice changes drastically when he says "Just because you're a grownup, doesn't mean you can waste my time.). The music was amazing. There will be a soundtrack. It would be stupid not to release one.
Um. I'm probably going to get garotted in a dark alley for this, but I thought Herman Toothrot just wasn't much good. I like Mort the gravedigger better.
However, there was one character I missed. You know, the guy who was LeChuck's left-hand man in Secret of Monkey Island? I thought he was cool. Oh well.
Secret of Monkey Island: 9/10
The wonderful but strangely empty city of Puerto Pollo
PS - KENNY IS A PRICK!!!
A Fairly decent game
1) The usual reasons: Too short, too easy (10 hours of gameplay is not between 40 and 60), idiotic ending, never get to talk to Elaine, etc. But, no, I will not gripe about the absence of past characters. To me, Herman Toothrot was not that great a character. One other thing that hasn't shown up *quite* as often is Guybrush's appearance. I thought it also was fine except for two details (about which I am not overly emotional): (a) His hair changed color, (b) it would have been nice if he had his beard just for old times' sake.
2) Not very much of it was original. Most of it was redoing (and not very well) the other Monkey Islands. To name a few things: swordfighting, the task of gaining three crew members, the whole last part is LeChuck chasing you, etc. Another large chunk of the "humor" was "parodying" stuff such as Star Wars. While there were a couple instances where this succeeded (cabana boy part), the majority of the Star Wars references were lame! Then there's the pirate-song scene that everyone loves (myself not included). After thinking about it for a while, I realized that this part was awfully similar to a scene in The Princess Bride. While it may not have been intentional, I thought The Princess Bride's scene was much better. I'm sure there's more that belongs in this section, but I can't remember it now.
I have more to say, but I just noticed how long this is getting so I'll wrap up. The game has great graphics, great voices, and wonderful music, but I don't think it's very good for a Monkey Island game. Rarely did I laugh. There were but two instances that I got stuck. One of which was on getting the jaw breaker, a pretty lame puzzle. (Push him. Push him again!) The other time was getting the cap off the shaving soap. Where I come from, puzzles shouldn't rely on finding the right spot to move your pointer or remembering that an icon can stand for talk AND bite. Look at me. Going on again. I'll be generous and give this one a 6 out of 10.
Is Guybrush LeChucks Brother???
-My first gripe was that it just didn't seem like MI. The graphics were hi- res, the characters actually talked, and the game was in Win95 (which I despise).
6/10-I would rather have a 256-color, 486-playable, disk-based game with Ron Gilbert and an awesome story rather than a 2-CD, cut-scene-full, hi-resolution game with a crappy story.
Murry saved this game
Face the facts, back in the day of MI1 and MI2 the graphics were HOT, but by today's standards, MI1 and MI2 were terrible games (graphically). The story is what made MI1 and MI2 so good, not the graphics and sub-standard sound. MI1 was graphically/technically better on the Amiga than on the PC, but the STORY is what made the game so funny/fun to play.
One thing that 'really' bothered me about CMI was that in every interview and review the game makers wrote is that there would be multiple islands (such as in MI2) where if you got stuck on one part of the game you could travel to another island and play there until you can figure something out...well, this didn't happen, I was stuck on the same islands all the time (except for one small part of the game with Skull island). All in all, Murry saved this game (comically), because most other jokes were ripped off from MI1 or MI2... :(
MI1 started the series with a more serious (back in that time) setting to the game. MI2 started to introduce a little too much [technology] into the game itself, such as the sewers (with overhead lights/and lightswitches).
Technical/Graphical - 10 out of 10 Monkeys.
It's just a FUN game. Play it. Laugh at it.
2. The ENDING of MONKEY 2 should make you guys more angry than THIS one! I mean, suddenly Guybrush is in this amusement park and I guess we all assumed it was part of LeChuck's curse. Which is fine. So we wait for the sequel. It never comes. WHY? I'm just glad that SOMEONE decided to pick up the pieces and explain WHAT the HECK THAT ending was...in fact, I felt that Monkey 2 was sloppily thrown together with a bunch of rediculous things in it. At least in Monkey 3 they don't take the easy way out by completely throwing out Ron Gilbert's stuff, NO! They go into great detail, explaining all of the "slop" we thought we were getting in Monkey 2 (Big Whoop, Carnival of the Damned) and make the Monkey series COMPLETELY connected! Hey, the Monkey Island trilogy has an actual CONNECTED PROGRESSING STORYLINE!!! Thank you, CMI! My only hope is that Ron Gilbert WAS planning on doing a sequel to Monkey 2 because Monkey 2 was such a disappointment to me. When the seqel never came I felt rather betrayed. Now it's here and I'm not complaining.
3. Sure, the ending of CMI reminded me slightly of the HORRIBLE ending to "Torin's Passage" but at least we get some REAL CLOSURE in the game. Now if we NEVER return to a Monkey Island sequel, at least we can rest assured that Elaine and Guybrush are happily married and there IS a chance that LeChuck COULD one day return.
4. Let's remember the past. Monkey Island one was a piece of cake. Monkey 2 was a LITTLE harder. Monkey 3 is about the same difficulty level as the others. Does anyone remember the endings of both 1 & 2 before condemning 3?
5. It's ANIMATED! That should blow the idea that they just slopped it together out of the water. Cartoon animation is NOT a quick process, especially as the LEVEL OF QUALITY in CMI suggests. Lots of OBVIOUS time taken on this game.
6. Herman Toothrot had a cameo in the roller coaster. With the way everyone was so disappointed with Stan I bet if Herman had any bigger part in the game like Stan, they'd probably complain more!
7. It's just a FUN game. Play it. Laugh at it. Hope for a sequel as the ending suggests. Remember, the Monkey Island graphic adventures are a bit of a step backwards in the video game entertainment industry since they don't involve 3-D graphics and deep moving storylines. Let yourself be taken back to Monkey Island...to a time when games were simpler and free of technological hocus-pocus. THAT'S how you can enjoy this game. Thanks Jonathan Ackley and Larry Ahern for a fun and wild romp back to Monkey Island.
There was no Island to be deserted on!
Then in November when it finally came I bought it started my computer, installed it and played it. My first thought was that you could run the two other Monkey Island games on a 486-66 MHz without getting them slow. But on my dad´s 133 MHz and a 8x CD it still was slow! I don´t really care about the graphics (ok not as the oldest kings quest games then ;), I really looking for a good story, fun jokes, memoriable characters and rocking music. LucasArts have sucseed with almost all of them. LucasArts said that they´ve failed with the graphics if the players said that the graphics looked like disney. It doesen´t look like disney, it´s almost better! The story is kind of good, but the end could have been longer. There are lots of fun jokes and stuff in the game, like the stump joke, the pirates song, when Guybrush sings for Snugglecakes and when Guybrush became a kid :)
Well, some of the old characters were some dissapointments, like Stan (I wonder how many on this page have mentioned it? :) that have the wrong voice and moves. Herman was only a doll (but there was no Island to be deserted on. Ok, maybe Skull Island then :) and Elaine were so helpless, compared to the two prevoius games. But then there were some new great characters, like Murray and Mr Fossey! They were the coolest characters in CMI!
And at last...the music. Nothing to complain on here! It´s the best I´ve ever heard in a computer game (If I compare with other games that don´t use midi music)! Every song in the game rocks! I hope LucasArts will do a CMI soundtrack (that even reach sweden then).
Even if this game is really good, it isn´t as good as the two first Monkey games, even if the graphics and music rocks. And with this game I´ve realized how slow a 4x CD is :)
Perfect for that Monkey Island Activity Center
So I'm a fan, right? And I say that Curse of Monkey Island is little more than an entertaining hi-res remake, reworking the original series into a gloriously boring imitation of itself. CMI ranks among many recent adventures whose introductory video segments are more engaging than the rest of the game. After a sizzling reprisal of the Guybrush, Marley, and LeChuck circus, the plot immediately disposes of 2/3rd's of the triangle, leaving us once again to wander around cluelessly with Guybrush. We find the real curse to be an overpowering sense of deja vu, an abundance of unintelligent cardboard characters, and an unimaginative rehashing of situations that were much funnier the first time.
Yes, my son does enjoy the game, but last night he fired up his Game Boy to provide some excitement during the slow parts. Midway through, I forgot why we were trying to see the volcano, or get into the locked room in the hotel, and why we should want to go to Skull Island in the first place. Fortunately, the single-minded bit players filled in the mundane details on cue, having little more to offer in the way of conversation.
Pardon my harsh tone, but in case you haven't noticed, large numbers of adventure games have been falling off the shelves into unsorted remainder bins. CMI and Riven were frankly the last great hopes to revive the category before the coming onslaught of 3D-accelerator based Doom-clones. At least we can thank LucasArts for reissuing MI1 and MI2 on CD (too bad the demo of CMI doesn't include the video sequences...)
One more thing, in answer to Larry Ahern's concern that his artistic direction not be confused with Disney's - only to the degree that it adheres to the contrived style of a children's edutainment CD-ROM. It would be perfect for that Monkey Island Activity Center tie-in product.
Alexander Fredriksen (also known as Alex)
A grin worthy of Captan Smirk
Isn't worth it
I have to admit I didn't find it very easy ... I had to use a solution several times. Maybe I'm getting too old to play games ... (I'm 23). Tentacle, Sam & Max and The Dig didn't give me too many problems, but then again : "when I was your age, I solved ..."
Yes, Herman should have been there and yes, the link between MI2 and CMI is not ok; I liked the MI2 ending, I think it should have been solved with Guybrush "waking up" from LeChucks "spell" (Elaine refers to this, standing next to the hole in the ground), but since they choose to make the Carnival a real thing, I like what they did with it. And yes, you should have able to talk to Elaine.
There were some very good jokes : - the pirate saying "I really am big-boned" (in this cutscene the sound drops for a moment, is this with all copies of the game ?)
Not enough good jokes, though.
The biggest problem is with the story design : it is much too linear. It is really a story being told, while in the previous games (and like in Tentacle or Sam & Max) there was much more to do; here there were not nearly enough puzzles. The part that took the most time was the swordfighting.
I feel it isn't worth the 49 bucks (1750 Belgian Francs) I paid for it. And why do only Americans get a free copy of the first two games ?
I had a good time but they should make a bigger effort on the design (and take more time towards the end, now it looks they had to meet a dead-line) for the next game. I give it a 7 out of 10.
There's more to life than Herman Toothrot
It's a shame that we have to judge COMI by its prequels because it is such a fantastic game in itself. There were loads of great new charcters but we overlooked them because we missed old ones. I thought they did a good job in explaining Big Whoop and (more importantly) keeping the true secret of Monkey Island a secret. But I agree there were big gaps left at the end (what happened to Wally? Why did Elaine suddenly change from being independant to a wife figure? How come LeChuck gets killed under ice when he is undead?) Maybe thsi was to make way for fan fiction (God help us) or some novels or soemthing. But I think the possiblity of another sequel is non-existent, COMI has pushed this genre to the limits and rightly so.
I personally loved the new charcters more than most of the old ones. King Andre, Kenny and Haggis had me in stiches. OK, so Stan was a little dissapointing compared to what we imagined. But I was too engrossed in the actual puzzles to be really worried.
The final point is how easy the game was. Yes, to all us Monkey Island devotees it was very, veyr easy. But we've seen it all before, we know what to expect. New players surely found it a lot tougher. I never found the originals difficult, but now in COMI I felt far more rewarded to have finsihed the puzzles. Each second was like watching a quality film. And I think that's what mattered. Nobody really cares what charters were in it and whcih weren't, nobody really cares about plot holes and silly technical glitches (like the choice to change the savegame button from F5 to F1, rant rant). We all wanted a game to end the series which would make us laugh like we all did seven years ago. Quite frnakly, if you didn't laugh then there is something wrong with you.
10 out of 10: There's more to life than Herman Toothrot.
I love the game, but...
The chat with Lechuck was forced and uninteresting. Elane did nothing and seemingly dissapeared, LeChuck just wandered around aimlessly, and nothing happened. Guybrush didn't free Wally or save the monkeys. Big Whoop wasn't destroyed or shut.
The game needed Monkey Island to be a reasonably long section with both Guybrush and Elaine running around interfereing with LeChuck's evil plans. It needed action. It needed adventure. It needed more humor. It needed a better animated sequence at the end. It needed to suck less.
It's such a shame, because it was near-perfect until then! The singing pirates is a true classic, and there are many other great moments.
I love the game, but due to the ending I can't give it more than 7/10. Even if it had just stopped when the skeletons surrounded Guybrush with a 'to be continued' it would have been better.
The same Brilliance once more
And now I could finally enjoy the same brilliance once more, but with maybe even funnier humor (though it's toned down a bit on Blood Island) and much better graphics and animation (and music). What the hell is wrong with all those guys saying CMI is a BAD game, and that it should have been made by Ron Gilbert?!? The humor came from Dave Grossman and Tim Schafer anyway, and they created CMI. It's very hard to follow up two classic games, and I think LucasArts succeeded pretty well at that. You ungrateful scum should be glad there even IS a new Monkey Island game.
I give the Curse of Monkey Island a 9.5 out of 10
CMI = Just Great
The graphics and music/sound effects are the best I've seen to date. They are really awsome. It's a really fun game, with some hillarious moments. But I still don't know how Guybrush ended up (started up :) on the bumper car. The explanation of LeChuck didn't convince me, it was like some patch to a very strange ending of Monkey2.
Being a great fan of Monkey Island I must give 9 monkeys to this game: I would give 9.5 monkeys if the story didn't seem like a patch, and 10 if the ending wasn't so dissapointing.
PS. sorry about my english
Miguel Carlos Canha Cabeça - IST - firstname.lastname@example.org
Great Monkey Island romp!
Oh, and it wasn't that easy, it's just that having played MI 1&2 you're probably heaps hot at adventure gaming anyway - most adventure games are easy. At least in CMI you don't get stuck at a point and bored.
Rancid Boy - email@example.com
NOT GOOD ENOUGH!!!
2. Too easy, probably also due to the size restrictions. I would have loved to see more people (all the towns are just dead cities), more objects to use/pickup/lookat etc, but this would also make the size of the data much larger.
3. The ending scene, well, too small. Why? Uhm, did I tell you CDroms are really small if you start using high-quality animations, sound and music?
Well, leaves me with one point of critic.
4. No story. No really, there is no story at all, I played the game in a day or 2, then sit down after you have been baffled by the unimpressive end scene, think, and yeah, what happened anyway? What was the purpose of all that I did? I couldn't find any story in the game whatsoever. Most of the time I just picked up some objects, combined some objects talked to some people, asked the correct question and hey, whaddayaknow, I already have all the objects this person is requesting! Another example is when you get to Blood Island. Ok, what next? Just exploring I guess, but this is not how life works. Why am studying? Well to get a decent job later on. Why am I going to the shop? Because I need something. This why do I do that is often missing in the game, it just some subplots mixed together with no real mainstory.
I missed Herman
I missed Herman Too!!
I know you just want a few lines, but I got so much to say!
Ken Christensen (Also known as Dalixam)
Pretty Damn Good
Andrew Langley - firstname.lastname@example.org
They Sold Out!
Monkey Island 1 and 2 still the Best
GO GUYBRUSH THREEPWOOD !!!!!!!!
GO LUCAS ARTS !!!!!!!!
Graphics and sound were excellant, The Islands were fun to explore, and the ship combat and sword fighting were great.
1. Some of the characters were missing, or had very limited roles. I wanted to talk to elaine and wally more, but they were rarely in the game. I also really missed the three men of low moral fiber(pirates) from 1 and 2.
2. The last two levels of the game were too short(the roller coaster dosen't compare to the fight of one and the underground of two) and the ending was disapointing. I wanted to see lechuck gotten rid of forever, or at least look like it. It was nice to see guybrush and elaine get married, but lechuck is a loose thread that needs to be tied up forever.
3. At pointed it didn't seem like this was part of the Monkey Island series at some points, as it was so different. Monkey Island didn't look or feel like the monkey island I knew.
Shaking an Iguana
Good and Bad
1. Hard Mode ?- CMI on hard mode was as Easy as MI2 on easy mode, no puzzly goodness fom CMI
2. Ending- The Ending didnt leave the series open fo a sequle
3. Not Long Enough- If anyone has ever played Full Throttle, they will understand
Where are the Three Pirates??
The graphics are beautiful, and the story is at it's best. The music and voices are incredible, except Stan's. I sort of imagined him having a quick, high, whinny, annoying salesman type voice. Many people are upset that we really don't know what happened at the end of MI2. I just imagine that Guybrush escaped while riding a bumper car, and stole a hangover remedy that LeChuck just drank, turning him back into an adult. Sigh, could be.
My only complaint? Well, the ending was short, but that's not it. The three pirates weren't there! Those were my favorite characters.
Out of 10: 10
Fun to play
7 1/2 Stars
Praying for a Sequel
Korhan 'Asterothe' Demirkaya
CMI marks out of ten: 4/10
Yep, less than half. Sorry guys but remember...
Worshiping Micheal Land
Brink on IRC
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